Sean

Hi, I'm Sean. I love games, I love game audio.

I grew up in Austin, Texas. In college, I studied music composition at UNT for a couple of years but ultimately transferred to UTD to get my degree in Arts and Technology. After teaching a few classes on game development at Digital Media Academy, I landed a job doing mainframe programming, of all things. It was a little dry, but it afforded me the time and means to pursue my passion for game audio.

In my free time, I like to tinker with PS1 emulation, listen to comedy podcasts, annoy my cats, play piano, and rip the invasive bamboo out of my backyard.

First...
  • Link's Awakening
  • Star Ocean: Second Story
  • Star Wars Podracer
  • Alpha Centauri
  • StarCraft
Then...
  • Halo
  • Morrowind
  • Burnout
  • Animal Crossing
  • Digital: A Love Story
Now...
  • Inside
  • Breath of the Wild
  • Dota 2
  • Slime Rancher
  • Minecraft

Videos

Projects

Skywind (Mod)

Audio Lead, Sound Designer, Dialogue Editor, Implementation

Skywind is a fan-made total conversion mod that recreates The Elder Scrolls III: Morrowind in the Skyrim engine. I joined the team in 2020 as a sound designer, and quickly got involved in dialogue editing, audio implementation, and eventually became Audio Lead. Now, most of my time is spent creating Trello cards and managing spreadsheets 😉.

Alpha Magus (Game Jam)

Sound Designer, Composer, Implementation

Alpha Magus is a first-person exploration game with light puzzle elements. It was created for the Idle Thumbs game jam. I was the sound designer and composer, and I assisted with the audio implementation in Unity.

Qubit (Mobile Game)

Sound Designer, Composer

Control the Garbage Collector as he attempts various puzzles and challenges! Available for free on the Google Play Store. This was a two-person summer project and our first shipped game. I was the sound designer and composer.

Push and Pull (Student Game)

Game Designer

Push and Pull is a sidescrolling platformer where you play a team of magnetic misfits. It was exhibited at SGC 2015. I was a game designer focused on game mechanics, unlockable characters, and UI/UX.

Artwist (Game Jam)

Game Designer, Sound Designer

Artwist is a comedic local multiplayer game. Two players share one controller and compete to draw the best picture by connecting the dots. This was a weekend jam from a two-person team.

Solar Rim (Student Game)

Sound Designer, Composer

Solar Rim is a multiplayer first-person shooter. Players compete for resources in a randomly generated asteroid field. I was the sound designer and composer. As an exercise, no sound libraries were used for this game's sound design.

shf.fyi (Website)

Web Dev

The personal portfolio site you're viewing! It is a static site built off the BootStrap 5 framework and hosted through GitHub Pages.